The Point cross-section may be found in the Type drop-down menu. This cross-section type functions as a collection point for all feature lines in a component and is the primary method of ensuring that a Fuselage or Stack is “watertight”. By default, Stacks and Fuselage components have Points placed at the beginning and end of the component to ensure that the geometries are closed. Note that a Point closure is fundamentally different than using a Cap on the end of the body. See Stack Cap Treatment for an example of these differences.
Meshes can be used in a variety of ways in OpenVSP. One of the main uses is to provide a guide for matching parametric VSP-native components to an existing geometry. This can be done manually if close enough is good enough or performed to much greater detail (and accuracy) using Fit Model. Other times, you may only need a mesh to stand in for a mass component. In this case, the mesh itself may be assigned mass properties just like a VSP component. If the mesh is watertight, volume density may be assigned. Thin shell density may also be applied. This tutorial will discuss a few of these introductory examples but will not cover the topics in detail.
When modeling with Meshes in VSP or other tools you may hear the term “Point Cloud”. In OpenVSP, a point cloud is simply a Mesh that has been converted from a wireframe to a set of points. To accomplish this, click the “Convert” button beneath the Convert to Point Cloud header in the Other tab of a Mesh component window.
In OpenVSP, a Mesh can come from a variety of sources including internal tools or as imports from other software. For example, CompGeom and CFDMesh will both create meshes but they will be quite different in their topology. A mesh imported from an external source may be from a CAD STL or even from a CFD grid. However, when importing from highly dense CFD grids be sure to downsample if needed to avoid crashing VSP. This tutorial will introduce some of the features of Meshes in OpenVSP and illustrate a few of the controls and features you have at your disposal.
Conformal components may be trimmed in the U, V (W), or Chord directions depending on the type of Parent component. This tutorial will focus on how to trim Conformals in the Chord direction when attached to a Wing or Prop.