The subjects in this Chapter focus on advanced OpenVSP techniques and modeling practices that require a firm grasp of the fundamentals from prior Chapters to implement well. Users are encouraged to experiment with these features and techniques to build their knowledge and skill (or just for fun).
Curve Editor
Edit Curve Introduction
Edit Curve Display Options
Curve Editor Background Images
Initializing Edit Curve Types
Converting Body Cross-Sections to Edit Curves
Avoiding Edit Curve with Airfoils
Scale XSec with Edit Curve
Adding and Removing Points in Curve Editor
Adding Radius to Edit Curves
Edit Curve U and G1
Reparametrize Edit Curves by Arc Length
Three-Dimensional Curves