Introduction
Welcome and intro descriptions etc…
Tutorial
Procedure
Let’s walk through how to get started.
Welcome and intro descriptions etc…
Let’s walk through how to get started.
This page is under construction while content is being developed.
Thank you for your patience!
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
These topics outline the basic modeling process which uses a publicly available aircraft three-view drawing to create a VSP model. Users should generally follow the steps below and then refer back to each tutorial as needed for reference.
Common Sources of Information
Adding a Background Image
Creating the Fuselage
Shaping the Fuselage
Creating the Wing
Creating the Vertical Tail
Wing Placement and Airfoils
Creating Nacelles
Vertical Tail Fairing and Wrap Up
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
This page is under construction while content is being developed.
Thank you for your patience!
Parametric Modeling
Model Tree Hierarchy
Modeling Solids and Surfaces
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
Main Workspace
Working with Files
Adjusting the Workspace
Changing the Background
Standard Views
Changing the View Center of Reference
Setting Custom Views
Manually Adjusting the Current View
Clipboard, Selection, and View States
Model Surface Representations
Viewing Degenerate Geometries
Adjusting Parameters with Sliders and Inputs
Parameter Details and Drag-and-Drop
Cross-Section Viewer Window
Group Modification
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds