Introduction
This tutorial covers how to modify Airfoil sections by changing the X/C, Y/C, Pitch, and LE Location as well as the scale.
This tutorial covers how to modify Airfoil sections by changing the X/C, Y/C, Pitch, and LE Location as well as the scale.
Skinning Introduction
Skinning Angles
Skinning Strength
Skinning with Slew
Skinning with Curvature
Skinning Symmetry
Skinning Continuity
Skinning for Flow-Through Components
Removing Skinning Control
Wing Blending Introduction
Blending Winglets
Modifying Airfoils: Shift, Rotate, and Scale
Modifying Airfoils: Leading and Trailing Edge Closure
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
Point Cross-Section
Circle Cross-Section
Ellipse Cross-Section
Superellipse Cross-Section
Rounded Rectangle Cross-Section Basics
Rounded Rectangle Cross-Section Behaviors
General Fuselage Cross-Section
Fuselage File Cross-Section
NACA 4-Series Airfoil
NACA 6-Series Airfoil
NACA 5-Series Airfoil
NACA 4- and 5-Series Mod Airfoil
NACA 16-Series Airfoil
Biconvex Airfoil
Wedge Airfoil
CST Airfoil
Karman-Trefftz Airfoil
Airfoil File Cross-Section
Cross-Section Area and H/W Control
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
Conformal Component Introduction
Conformal Offset Distance
Trimming Conformals in U Direction
Trimming Conformals in V Direction
Trimming Conformals in Chord Direction
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds
Hinge Introduction
Hinge Connection Types
Controlling Hinge Motion
Hinge Axis Selection
Hinge Orientation with XForm Rotations
Hinge Orientation with Direction and Reference Vectors
Hinge Orientation with Offset
Hinge Orientation with Surface Locations
Hinge Orientation with Surface Directions
Combining Hinges for Complex Motion
Concepts
Interface
General Component Information
Introduction to the Basic Modeling Process
Wings
Fuselages
Stacks
Pods
Ellipsoids
Bodies of Revolution
Propellers
Blanks
Hinges
Conformal Components
Human Mesh
Cross-Section Details
Skinning, Blending, and Section Modification
Meshes and Point Clouds