Parameter Details and Drag-and-Drop

Introduction

OpenVSP maintains uniqueness for all parameters in all components of every model. You can quickly view the details of every accessible parameter in your model by clicking on the Name of that parameter in the GUI box. For example, to view the Span parameter of a Wing component, click “Span” in the Sect tab. You can use the information shown to identify the Name, Group, Max/Min, etc. as well as Links and Advanced Links for that parameter. OpenVSP also allows you to quickly populate variable selection areas by dragging-and-dropping the variables. You only need to click and drag the variable name (button) to the variable selection or add region and then drop. VSP will either automatically select or add the parameter depending on where you drop. This feature is exceptionally useful for variable selection operations within Design Variables, Variable Presets, and Linking.

Pod Design Parameters

Introduction

The Pod is a relatively simple but very useful component that is defined by only two design parameters, Length and Fineness Ratio. The Length is the distance from the nose to the tail of the pod and the Fineness Ratio is the ratio of Length to the Radius. The Pod can be used as a stand-in for objects such as instrumentation, stores, tanks, pods, nacelles, and the like. This is useful early in the design process when finer geometry details or constraints are unknown or when you simply want something representative for your analyses.

Ellipsoid Design Parameters

Introduction

The Ellipsoid is a relatively simple component, having only three defining design parameters: A, B, and C Radii. These radii define the semi-major and semi-minor axes of the ellipsoid in the body X, Y, and Z directions respectively per the ellipsoid standard equation. This component is useful for modeling spheres and oblong geometries which can be used to represent similar shapes or to stand in for mass property analyses.

Human Pose Settings

Introduction

The Human Pose settings will alter the angles of the underlying skeleton inside the human wireframe mesh to position your model in the desired configuration. You may quickly switch between standing or sitting poses by choosing the preset from the dropdown and then clicking “Set.” Each pose angle may be independently controlled and you can choose to enforce right/left symmetry if you wish.